Roblox games are available on Xbox One, Android, and virtual reality devices (i.e., Oculus Rift and HTC Vive). By comparison, Blizzard Activision, a competing game maker, had 400 million users in Q2 2020 results. By 2020, the company has reached the 150 million user milestone. In 2018, the company had 80 million users. The company has grown during the 2020 pandemic, with usage increasing by 40% in the spring lockdown, according to the Business of Apps. According to Sensor Tower estimates, the company’s 2019 revenue was $435 million, compared to $45 million in 2017. So far, Crunchbase reports that the company has raised over $300 million from investors, including Tencent Holdings, which invested in early 2020. That said, industry watchers have identified a few key facts about the company’s business model. Roblox’s filing with the SEC is confidential. Funding, Revenue, and Millions of New Users - Key Facts On October 12, the company filed paperwork with the US Securities and Exchange Commission (SEC), signaling interest in going public in the future. Roblox, a California-based video game firm, is the latest firm to capitalize on the booming industry. With the global pandemic showing no signs of ending soon, video game companies are booming.
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